It all boils down to a single event: I picked up a magazine. It included an article about an easy to learn programming language called Processing. I used it to create my first game. It was tedious! Processing wasn’t the right tool.

Since 2012 I create my games using Unity. With quite some success. My best-known games Moon SurfingKind of Soccer, and AUX B have collectively reached around 3 million players.

Please do not hesitate to get in touch if you would like to work with me or if you are a player and would like to give some feedback.

I am is based in Luzern, Switzerland.

Christian Schnellmann

Press review

How I make games

Starting with the end

At the very beginning, I am not thinking too much about art or story. I am thinking about what the EXPERIENCE will be for the player. This is a videogame after all.

Make it playable

There is no way to tell whether a game mechanic works without building a prototype. I am working in Unity from the very beginning to make the game testable as early as possible.

Finding your audience

I aim for innovation. I work hard hard to find a hook or style that is unique and that resonates with people.

Books that I would read again

  • Game Feel: A Game Designer’s Guide to Virtual Sensation by Steve Swing
  • Uncertainty in Games by Greg Costikyan
  • Game Programming Patterns by Roert Nystrom
  • The Art of Game Design: A Book of Lenses by Jesse Schell
  • Computerspiele: Eine Ästhetik by Daniel Martin Feige
  • Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games by Ian Bogost
  • Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton