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Christian Schnellmann

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Press review

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Books that I would read again

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Games that I would play again

The Stanley Parable, Alan WakeThe Long Dark, JazzpunkThe Legend of Zelda: Breath of the Wild, Eldritch, Fortnite, Donut CountyMonument Valley, ZHer Story, Hotline Miami, Dishonored, Katamari DamacyPortal 2, Bloodborne, Minecraft, Everybody’s Gone to the Rapture, GTA IV, Skyrim, Chrono Trigger, 80 Days, Guacamelee!Fez, TxK[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space height=“120px“][/vc_column][/vc_row][vc_row full_width=“stretch_row“ disable_element=“yes“ css=“.vc_custom_1587705370872{background-color: #dddddd !important;}“][vc_column][vc_column_text]

How I make games

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Starting with the end

At the very beginning, I am not thinking too much about art or story. I am thinking about what the EXPERIENCE will be for the player. This is a videogame after all.[/vc_column_text][/vc_column_inner][vc_column_inner width=“1/3″][vc_single_image image=“827″ img_size=“full“][vc_column_text]

Make it playable

There is no way to tell whether a game mechanic works without building a prototype. I am working in Unity from the very beginning to make the game testable as early as possible.[/vc_column_text][/vc_column_inner][vc_column_inner width=“1/3″][vc_single_image image=“831″ img_size=“full“][vc_column_text]

Finding your audience

I aim for innovation. I work hard hard to find a hook or style that is unique and that resonates with people.[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]