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Christian Schnellmann
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Press review
- Moon Surfing on TouchArcade, 148Apps, Luzerner Zeitung, iPhoneBlog.ch
- AUX B on Pocket Gamer, Kill Screen, 20 Minuten, Zentral+, Radio Pilatus, PULS, Luzerner Rundschau, AppGemeinde, Andriodmag.de, Appgefahren.de
- Kind of Soccer on Watson, 20 Minuten, Combobreaker, Touch Arcade, Pocket Gamer, 148Apps, Appverdict, Grab It Magazine, MacLife
- Lowboat in Migros Magazin, Indiestatik, Pocket Gamer, Pocket Tactics
- Human Aerobics and Flight Simulator 0 on Venus Patrol
- Human Aerobics on IndieGames.com and Indie Statik
- Flight Simulator 0 in 041 – Das Kulturmagazin, 20 Minuten (print) and GEE (print)
- The Eye of Sisyphus on The Indie Game Magazine and GameCulture
- Extinct Bird on TIGSource
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Books that I would read again
- Game Feel: A Game Designer’s Guide to Virtual Sensation by Steve Swing
- Uncertainty in Games by Greg Costikyan
- Die Spiele und die Menschen by Roger Caillois
- Game Programming Patterns by Roert Nystrom
- The Art of Game Design: A Book of Lenses by Jesse Schell
- Computerspiele: Eine Ästhetik by Daniel Martin Feige
- Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games by Ian Bogost
- Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
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Games that I would play again
The Stanley Parable, Alan Wake, The Long Dark, Jazzpunk, The Legend of Zelda: Breath of the Wild, Eldritch, Fortnite, Donut County, Monument Valley, Z, Her Story, Hotline Miami, Dishonored, Katamari Damacy, Portal 2, Bloodborne, Minecraft, Everybody’s Gone to the Rapture, GTA IV, Skyrim, Chrono Trigger, 80 Days, Guacamelee!, Fez, TxK[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space height=“120px“][/vc_column][/vc_row][vc_row full_width=“stretch_row“ disable_element=“yes“ css=“.vc_custom_1587705370872{background-color: #dddddd !important;}“][vc_column][vc_column_text]
How I make games
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Starting with the end
At the very beginning, I am not thinking too much about art or story. I am thinking about what the EXPERIENCE will be for the player. This is a videogame after all.[/vc_column_text][/vc_column_inner][vc_column_inner width=“1/3″][vc_single_image image=“827″ img_size=“full“][vc_column_text]
Make it playable
There is no way to tell whether a game mechanic works without building a prototype. I am working in Unity from the very beginning to make the game testable as early as possible.[/vc_column_text][/vc_column_inner][vc_column_inner width=“1/3″][vc_single_image image=“831″ img_size=“full“][vc_column_text]
Finding your audience
I aim for innovation. I work hard hard to find a hook or style that is unique and that resonates with people.[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]